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Archive for January, 2009

Looking Back At Far Cry 2

Saturday, January 31st, 2009
Gamasutra has an interview with Ubisoft’s Patrick Redding about the development of Far Cry 2. He explains his team’s reasoning behind some of the decisions they made while trying to innovate in the very well-established first-person shooter genre. Ubisoft is also trying to crowdsource a guide for the game.
“We don’t want to be necessarily spoon-feed everything to people, because that gets insulting. It’s also tiresome if you’re constantly interrupting them to remind them things about that system. I like to learn things through trial and error, and I know a lot of players are like that. But accessibility isn’t just about it being easy to pick up the controls. It’s also making sure that you’re supporting a certain kind of readability, giving the player a certain kind of feedback. Maybe the way to put it is that it might be less a function of the kind of low-level mechanics of the game at the control level, and more about how you’re using the output of the game as good feedback for the player, so they at least are clear on the causal link between what they’re doing and what’s happening.”

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Web Spin: Obama doodle, vampire canoodle, police boodle

Friday, January 30th, 2009

On today’s list of the five most viewed Tribune stories on the Web site last week, Barack Obama draws senators and security, squirrel food ends a law-enforcement career, and vampire love propels a movie review into the top five. Find the originals here.

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iPhone 2.2.1 – how’s it going for you?

Thursday, January 29th, 2009

Well, after waiting about 45 minutes for the backup to complete, I am now a proud user of iPhone software 2.2.1.

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Ubisoft unveils new ‘TMNT’ game

Wednesday, January 28th, 2009

French publisher Ubisoft has revealed that it is working on a new Teenage Mutant Ninja Turtles (TMNT) game for the Wii console.

The title will be released this autumn to mark 25 years since the martial arts-obsessed Turtles first exploded on to the comic book pages.

Following its work on Super Smash Bros Brawl, Tokyo-based Game Arts is overseeing development of the title, which will have a stand-alone story not based on any upcoming film or comic.

Despite not yet announcing an official title, Ubisoft has revealed that the game will feature four-player action and also fully utilise the Wii Remote and Nunchuk.

Tony Key, the publisher’s senior vice-president of sales and marketing, said: “There is no better tribute to the Turtles than the creation of a brand new game that will help to launch the next 25 years of success.”

Ubisoft previously released a TMNT title in 2007, which based around an animated film featuring the characters.

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